School Views

More games and video in the classroom

A recent survey of K-12 teachers found that 48% use games as a teaching tool in the classroom, compared to only 23% of teachers in 2010.  Those reporting video use in the classroom increased from 47% in 2010 to 68% in 2015.

Methodology

In fall 2015, Project Tomorrow surveyed 415,686 K-12 students, 38,613 teachers and librarians, 4,536 administrators, 40,218 parents and 6,623 community members representing over 7,600 public and private schools and 2,600 districts.  The Speak Up 2015 surveys were available online for input between October 1st and December 18th, 2015.

Key Findings

What's your view?
How do you use gaming or video in your classroom? Comment below

Survey Results (PDF, 1.5 MB)

 

About Project Tomorrow and Speak Up 2015

Speak Up is an initiative of Project Tomorrow, the leading global education nonprofit organization dedicated to the empowerment of student voices in education. Each year, the Speak Up Research Project polls K-12 students, parents, and educators about the role of technology for learning in and out of school. This survey represents the largest collection of authentic, unfiltered stakeholder voices on digital learning. Since fall 2003, almost 4.5 million K-12 students, parents, teachers, librarians, principals, technology leaders, district administrators, communications officers, and members of the community have shared their views and ideas through Speak Up. K-12 educators, higher education faculty, business, and policy leaders report that they regularly use the Speak Up data to inform federal, state, and local education programs.